|
|
Among other things, "JWV" <jwv|at|planet.nl> wrote:
> The macro needs the following variables:
> -number of collums (integer)
> -number of rows (integer)
> -radius of edges (float)
>
> Variables that can be changed before the macro is called:
> -fast (no rounded edges) (on/off)
> -party(gives the pieces random collors) (on/off)
> -texture of pieces
> -...
> -suggestions???
Neat!
Some observations/suggestions:
- Could the horizontal/vertical lines separating the pieces (ignoring the
"protrusions") be a bit more wavy? The pieces are too square for my liking
(I find real puzzles like that somewhat boring).
- Also, some edges could have no "protrusion", just a more wavy shape than
the bare straight edge. ASCII picture:
____
/ \
____ \ /
__/ \__ instead of __/ \___
- Most real puzzles I've found have a lower density of "special" pieces,
meaning pieces which are *not* the typical shape:
___ ___
| |__| |
_| |_
|_ _|
| __ |
|___| |___|
This density of "defects" could be adjusted with some parameters...
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
Post a reply to this message
|
|